![]() This guy floats around my territory, and his army is usually enough to bring down any fast attack armies the enemy might try to sneak in. Third army is a "home" army, a Ranger (usually, occasionally a Druid) with my Dwarves and Dendroids. Fast attack force that is fantastic in sieges and disrupting enemy lines. Second hero is a Druid, with Pegasi and (eventually) Gold Dragons. This is a quick and incredibly effective combination, and it's usually enough to take down everything that's not the enemy's main hero. I'll have a Ranger (almost always Ivor) who will form a main attack force of Centaurs, Grand Elves, and War Unicorns. I've found a great strategy that makes these guys a joy to play, for me. In terms of power, the next two towns are Necropolis and Conflux, the order depending on the size of the map. Once I get Armageddon, Cerberi go over to main stack and Heretic just starts blasting armies with magic (Efreeti are immune). Second army is fast attack, using mostly speed and magic to hamper enemies. First army is my main fighting army, and I'll start feeding Imps and eventually Gogs through the Pit Lord Demon machine. I personally like splitting my army up by giving my Imps, Gogs, Demons, and Pit Lords to a Demoniac (usually Marius) and my Cerberi and Efreeti Sultans to a Heretic. Offence, Armourer, and Logistics can all be reasonably expected to pop up fairly quickly. Plus Demoniacs are one of the best hero types, with a great range of skills. On XL maps with the Grail building? Unbeatable. It takes a lot of skill and even more work, but effective use of Pit Lords can effectively become a sort of Necromancy that raises lvl 4s instead of lvl 1s. ![]() I haven't played 1 and 2 enough to say anything intelligent, but I do know HOMM 3 pretty well. So which, in your opinion, are the best towns? Comment on whichever HOMM games you're most familiar with, I suppose.
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